Most likely we are not going to make the November 16 dead-line for launch, unless…. Unless I skip the additional testing I had planned. Seems risky though, every change needs to be better tested, since, it seems additional bugs are always just around the corner. A better main menu interface was concocted . I hope to be the final version.
More in game screen shots. Artwork not final though.
I have ten more levels to optimize, 15 are already done. I added a help screen which may be insufficient but we’ll see if I can do more/better by the release date. I’m hoping to upload an alpha version on GPlay by this coming Sunday (28.10.18), so I can send it to other testers, including to a guy who may advice for a better launch campaign. Otherwise my launch campaign has nothing substantial.
On a different note, our team artist has launched his own website to show the world his creations, so, go Ze ! Here is a link: www.pip.pt. Go check it out !
I have tried hosting this website on a free hosting website. So far I have tried : FREEHOSTING and FREEHOSTIA. This is my experience so far:
FreeHosting provides and impressing amount of tools, intuitive, easy to set up. Building an website is a breeze there. A single email account which is fully functional (send and receive, forwarding also works). The bad is that it seems to be offline for very long hours every day. The FreeHosting website would work just fine, I could log in into my control panel , work on my website and such, but my website would be offline . I left FreeHosting after about 3 days.
FreeHostia is now hosting this website. Very limited amount of space compared to FreeHosting, limited traffic, 3 email accounts, which are not actually fully functional. They cannot be used to send emails, just to receive. Very misleading, this should be stated more clearly on their website. The good part is that, the website seem to be up all the time, and fast. I logged an issue with them and I was answered in 2 minutes. That’s unreal. Less tools, less everything, but it is what it says it is, apart from the email issue, and works well.
Unfortunately, I had to drop my smart enemy idea, too many errors due to unpredictable situations for small gains in game play.
Still on target for November 16th release.
Space Shifter is already in beta testing. Not all levels have been optimized and the upgrade systems is still being tweaked.
This is a preview of level 10.. Testers complaining is too difficult .