Getting close to an alpha release

I have ten more levels to optimize, 15 are already done. I added a help screen which may be insufficient but we’ll see if I can do more/better by the release date. I’m hoping to upload an alpha version on GPlay by this coming Sunday (28.10.18), so I can send it to other testers, including to a guy who may advice for a better launch campaign. Otherwise my launch campaign  has nothing substantial.

On a different note, our team artist has launched his own website to show the world his creations, so, go Ze ! Here is a link: Go check it out !

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